Game prototype

Controls:

  • Arrow keys to move
  • Space to jump
  • Hold Z to charge/Release Z to attack
  • Double-tap left or right to dash (ground only)

Mechanics:

  • Hold Z to charge up attack. The longer you hold, the stronger the attack level will be.
  • Level 0 attack does 0 damage.
  • Level 1 attack does 1 damage.
  • Level 2 attack does 2 damage.
  • Level 3 attack does 2 damage and knocks back.
  • Holding for charge too long will force a level 2 attack.
  • Charging in air locks you into a slow fall.
  • Charging is dash cancellable on ground only.
  • No double jumping.
  • While in the air, double tap down to fast fall.
  • You can only attack once in the air.
  • You can jump cancel attack recovery for level 2 and 3 attacks on hit. Meaning, you can jump and attack immediately after a successful attack in the air.
  • Dash Shield prevents damage for one time use on the whole dash duration. Dash Shield becomes active again after scoring 20,000 more points from the moment the Dash Shield breaks.
  • Dash recovery is jump cancellable.
  • Holding left or right while jump cancelling the dash recovery will maintain the dash momentum.
    • While within momentum, charging in the air will not lock into a slow fall.
    • Return lever to neutral to break the dash jump momentum.
  • Life extend at the following score thresholds: 50,000/150,000/300,000

Scoring System:

  • Score on hit = [sum of yakus] x [charge multiplier]
  • Level 0 attack -> x0 multiplier
  • Level 1 attack -> x1 multiplier
  • Level 2 attack -> x32 multiplier
  • Level 3 attack -> x128 multiplier
  • Yakus:
    • Base hit -> +20
    • Air hit -> +50
    • Clean hit -> +50
    • Wrong way! -> +70
    • Enemy moving on hit -> +30
    • Enemy attacking on hit -> +70
    • Combo -> +10 * [number of successful consecutive attacks > 1]
    • Riichi -> +100
  • Life bonus at end [Remaining lives x 50,000]

Riichi Mechanics:

  • Press Up to declare Riichi.
  • Cost 5000 score points to enter a Riichi state for ~8 seconds.
  • Charging on ground AND in air can be Riichi-cancelled.
  • Hitting the enemy,  getting damaged, missing the attack, or time expire will exit Riichi state.
  • Charge levels will gain the following properties in Riichi state:
    • Level 1 -> Increase damage by 1
    • Level 2 -> Gain knockback property
    • Level 3 -> Increase damage by 1 and charge multiplier increase to x256
  • Upon exiting Riichi state, the player can Riichi again after scoring 42,000 more points

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